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Town Guard Initiate (CR 1/2)
Human Warrior 1
LN Medium Humanoid(human)
Init +0; Senses Perception +0
DEFENSES
AC 18, touch 10, flat-footed 18 (+5 armor, +3 shield)
hp 11 (1d10+1)
Fort +3, Ref +0, Will +0
OFFENSE
Speed 30 ft.
Melee short spear +4 (1d6+2) or dagger +3 (1d4+2/19-20) or sap +3 (1d6+2 nonleathal)
Ranged shortbow +1 (1d6/x3)
STATISTICS
Str 15 (+2), Dex 11 (+0), Con 12 (+1), Int 9 (-1), Wis 10 (+0), Cha 8 (-1)
Base Atk +1; CMB +3; CMD 13
Feats Shield Focus, Weapon Focus (short spear)
Skills Knowledge (local) +1, Profession (town guard) +4
Treasure arrows (20), dagger, gold pieces (6), heavy steel shield, manacles, sap, signal whistle, short spear, shortbow, splint mail
SPECIAL ABILITIES
Weapon and Armor Proficiency: The warrior is proficient in the use of all simple and martial weapons and with all types of armor and shields.
BEHAVIOR
The town guard initiate is a new recruit who has just finished their initial training with the local guardsmen. Groups of initiates are often given simple patrols under the supervision of a superior. Not yet seasoned by years of duty, they are quick to engage and quick to flee.
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